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Unity2D game objects don't collide

I made two objects and attached a BoxCollider and a RigidBody2D component to each of them. In the code associated with object 1, I have void FixedUpdate(){ GetComponent ().AddForce (new Vector2 (1.0f,...

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d3d11 error / i wanna make it RimLightShader

Hi All :-) Please answer me. answer me. I was studied about RimLighting with Unity5. This is error message. Shader error in 'Custom/Rim_light': constructors only defined for numeric base types at line...

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Natural camera sway

I want to create natural camera sway without animation on my camera to prevent the camera from just being still all the time. I want the sway to be subtle but noticeable and possibly random if that...

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Setting the alpha of an instantiated Canvas

I'm instantiating a canvas from Resources, which has a Canvas Group. When this is created, I want to immediately set the alpha to 0, and set it to 1 later. I'm having trouble accessing the component...

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How to Create Dynamic Multidimensional Array?

I need to create a 3D array that can be resized per-dimension. My first thought was to create a 1D array and "simulate" the 3D array (like `thing[(height*y)+x]` or whatever it is) but I don't believe...

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Is it better to check before you change variable

instead of updating every frame, is it better to do: if(valueToChange != targetValue) valueToChange = targetValue I am asking this because I wondered if setting a value takes longer than getting and...

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BCE0023: No appropriate version of 'UnityEngine.Component.SendMessage' for...

var projectile : Rigidbody; var speed = 10; var TheDammage = 50; function Update () { if(Input.GetButtonDown("Fire1")) { clone = Instantiate(projectile, transform. position, transform.rotation);//...

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Where did I go wrong In this script? It seems that whenever I left click ,...

Tis in the title. Here is the script: #pragma strict var Combo1 : boolean; var pipe : GameObject; var mainCam : GameObject; var mainCam2 : GameObject; var m9 : GameObject; function Start () {...

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Meele System problem

for some reason my melee system won't work it's using raycasts and I did everything right where i make a empty gameobject on the main camera on the player but still nothing. please help me asap! Thx...

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Unity3d. Make object flicker

So I have a question. How can I make my object glow and flicker like this?? http://www.youtube.com/watch?v=R9jY9akdEok&t=4m28s Thanks in advance!!!

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Waitforseconds causing erratice flickering between active/not active objects

Hi I've written a script which on a Right-Click an Animatior activates and a caption appears. This toggles, so right-click again and the Animation reverses and the caption disappears. The Animation...

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Is it inefficient to declare functions after you use them?

I've seen this been done many times, and I don't really see any benefit from doing it. I know that it makes it more confusing because you are declaring a function after you use it instead of before;...

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Can play audiosource but can't stop audiosource

Hello there people. so basically yea I have an Audiosource which is played at the beginning of my game and then at a certain level the music should stop, however even after I have called the...

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Do you have to declare static properties and methods inside a static class?

Since declaring a class as static will automatically make all of its properties and methods static, do you still need to use the static keyword on properties and methods? For example: public static...

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Enable/Disable Scripts

Hey guys. I know this question has been asked a billion times, but I can't seem to find the info I need. I'm trying to make a script where when the Player clicks a flashlight, the flashlight activates...

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Water Drop

Hi I need help with this script. I have water drop particle effect and I want to create zone where they will be displayed on the screen but I tried this script but it work only with collider and when...

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Making my look script turn smoothly

I need help with my player look controls script. i have got the movement right but it doesn't feel smooth. also how do i make it so my player when he looks up the camera stops flipping so that he can...

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OnTriggerEnter does nothing ...?

Dear all, What I do here is instantiating 12 objects in a circle (with a random multiplier). These objects (spheres) have a sphere collider and a box collider(trigger). The idea is that the player...

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How to delete new'd arrays?

I have an array I create thusly: var room:roomInfo[,,]; room=new roomInfo[5,5,5]; What's the deleting syntax? Simply doing `delete room;` or `delete room[,,];` doesn't seem to work. After deleting it I...

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Compare 10 items and rate them (high Score)

Hello every one I have 2 items one of them is "count" and other one is "time". I try to compare time with saved times and rate them in array. this script should compare "Time" and rate & if they...

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