var GameObject TargetA;
var GameObject TargetB;
var float speed = 0.1f;
function FixedUpdate () {
var weigt = Mathf.Cos (Time.time * speed * 2 * Mathf.PI) * 0.5 + 0.5;
transform.position = TargetA.transform.position * weigt + TargetB.transform.position * (1 - weigt);
}
}
↧