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Help converting a few lines of JS to C#.

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I need help with this code. everything here seems to be NOT throwing errors, the one that shows the positioning of the "levelBar" is (the really long line) throws the error: "Assets/SpaceOverload/Scripts/experiencemanager.cs(18,49): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected" here is the code before and after: (im 13, and just started learning C# about a month ago, so if you explain it, please explain it in a way i can understand) ***JAVASCRPIT*** #pragma strict //here are public variables that are accessed in the inspector. this script manages the experience bar and the level text at the top of the screen. var levelText:GUIText; var levelBar:GUITexture; var bar1:GUITexture; var lvlUpSound:AudioClip; //these keep track of amount of experience and level number var expAmount:float = 0.0; private var level:int = 1; function Update () { //make sure the blue part of the level bar stays the same height as the white and black bar while changing resolution levelBar.transform.localScale = Vector3(0.24*(expAmount/(45*level)),bar1.transform.localScale.y,1); //this checks to see if theres enough experience to level up. for this simple example we made it take 45 orbs more for every level to level up. if(expAmount >= (45*level)){ //play the level up sound if we level up. GetComponent.().PlayOneShot(lvlUpSound); //exp goes back to 0 so the bar is blank again. expAmount = 0; // add a level level += 1; // update the level text at the top to show the new level levelText.text = "Lvl " + level.ToString(); //this message is received by weapons so they can keep track of the level and get better as well. SendMessage("levelup", level, SendMessageOptions.DontRequireReceiver); } } //if an orb hits the player, we gain experience. (expAmount) function OnTriggerEnter (other : Collider){ if(other.name == "exp(Clone)"){ expAmount += 1; Destroy(other.gameObject); } if(other.tag == "XPMultiplier"){ expAmount *= 2; } } ***WHAT I TURNED INTO C#. LINE 18 throws errors*** using UnityEngine; using System.Collections; public class experiencemanager : MonoBehaviour { public GUIText levelText; public GUITexture levelBar; public GUITexture bar1; public AudioClip lvlUpSound; public float expAmount = 0.0f; public int level = 0; private AudioSource source; // Update is called once per frame void Update () { levelBar.transform.localScale = Vector3 (0.24 * (expAmount / (45 * level)), bar1.transform.localScale.y, 1); if (expAmount >= (45 * level)) { source = GetComponent(); expAmount = 0; level += 1; levelText.text = "Level " + level.ToString(); SendMessage("levelup", level, SendMessageOptions.DontRequireReceiver); source.PlayOneShot(lvlUpSound); } } void OnTriggerEnter (Collider other) { if (other.name == "exp(clone)") { expAmount += 1; GameObject.Destroy(this); } if (other.tag == "XPMultiplier") { expAmount *= 2; } } }

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