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[webgl] Dynamic models with similar logic

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Hello, Let's suppose that I have 3d models of multiple cars that are composed of multiple 3d objects. Car model:{ - windows model - roof model - door model - engine model... } The models are expressed like this:{ vertex:[...], normals:[...] colors:[...]... } I would like to use unity to generate a WebGL app where I can: - Dynamically load a car model with all its parts - Interact with the model with the models by "hiding/showing", "coloring", ... I would like to load models dynamically and make the logic of interaction shared. What is the optimal way to do this? should I load the model with c# script and call it from js or is it possible to send the geometry data directly to unity? if I have a script that loads a model in the format specified above. I know that some frameworks like threejs or Babylon might be better for these requirements, however, I would like to know what unity provide in this situation because I might need to add physics and more advanced functionalities that require a physics engine later? Thank you in advance.

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