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speed = transform.rotation * speed; explanation please?

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So I was watching this guy on youtube.. He used the code "speed = transform.rotation * speed" to align the rotation of the player object and the camera. You know, so wherever your pointing your camera, that's the player's forward. Now when I tried this same line of code, I get the error "Operator '*' cannot be used with a left hand side of type 'UnityEngine.Quaternion' and a right hand side of type 'float". Could someone please explain why this worked on him and not mine? Btw I'm using JavaScript and he's using C#.. If the error is cause by that, could someone please translate that line of code to a JavaScript version. I know this sounds confusing af, but I'm desperate for answers..

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