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Health Will Not Deplete as I shoot Enemy.

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I do not know what is wrong. No console errors. Just everytime I shoot my enemy with raycast the health will not go down. Here is my code: using UnityEngine; using System.Collections; public class health : MonoBehaviour { public int DamageAmount=5; public float TargetDistance; public float AllowedRange=15; public RaycastHit Shot; public int maxhealth=50; public int currenthealth; //cant die public bool invincible; public bool dead; //check if ou want to enable health regeneration public bool regenerate; //time between each generate public float regenerationtime=0.8f; //the timer private float regtimer; //amount of hp to regenerate per generate public int regenerationamount=2; private int healthsave; public bool givereward; private bool rewardgiven; public int xptogive=10; public int goldtogive=10; // Use this for initialization void Start () { givereward=false; AI ai=(AI)GetComponent("AI"); if(ai) ai.health=maxhealth; currenthealth=maxhealth; healthsave=maxhealth; } // Update is called once per frame void Update () { if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), out Shot)) { TargetDistance = Shot.distance; if (TargetDistance < AllowedRange) { Shot.transform.SendMessage ("LoseHealth", 10); } } //tell ai when health is changed if(healthsave>currenthealth|healthsave=maxhealth) currenthealth=maxhealth; //if health is less than zero if(currenthealth<=0){ //check if invincible if not death if(invincible)dead=false; else dead=true; currenthealth=0; } //regenerate if(regenerate){ if(currenthealth0){ regtimer+=Time.deltaTime; if(regtimer>regenerationtime){ currenthealth=currenthealth+regenerationamount; regtimer=0; } } } } }

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