Hey all, I'm pretty new to Unity and am in the middle of trying to figure this out. I have a chest that I want to open by pressing the "E" key, but I only want this to work when I am right up against the chest. So, in theory, I have a chest with a trigger in front of it so that when I walk into that area, the trigger is activated and an attached script is activated. Then, I want it to be that once I hit the "E" key, the chest will open and the trigger will destroy itself. This is what I have so far, but I'm missing the piece with the "E" key...
`function OnTriggerEnter (col : Collider) {
if(col.gameObject.tag == "Player") {
treasureChest.GetComponent.().Play();
Destroy(gameObject);
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}`
Any ideas?
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