I am attempting to create a method of saving whether a stone has or has not been collected in my scene on startup. I have done everything I know to do with playerprefs, but the playerpref is for every resource, as there will eventually be a lot of stones. What I want is, if you collect a resource of any kind, including chopping down a tree, picking up a stick, or destroying a bush, to 'know' if it has already been destroyed when the game starts up, and for it to destroy itself if it has... and the only way I know to do this is to create a playerpref for every single collectible thing in the world, which there is a lot of. Thanks for any help!
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