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GameObject, Select Parent As Object

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Hello all, I am trying to create a segment of hallway that when the player passes through a plane it renders, and when the player passes through the second plane it is destroyed. I am able to use the GameObject to select the parent hallway for the second plane with no problem, however I can not select the parent for the first plane. I would appreciate any help or explanation as why this is the case. Plane 1- Render Hallway (Can only select 1 object, parent renders before trigger) var hall : GameObject; var played = false; var trig = false; function Start () { trig = false; hall.GetComponent.().enabled = false; } function OnTriggerEnter (other : Collider) { trig = true; } function Update () { if (trig == true) { hall.GetComponent.().enabled = true; } else { hall.GetComponent.().enabled = false; } } Plane 2- Destroy Hallway (Can select parent as GameObject) var hall : GameObject; var played = false; var trig = false; function Start () { trig = false; hall.GetComponent.().enabled = false; } function OnTriggerEnter (other : Collider) { trig = true; } function Update () { if (trig == true) { Destroy(this.gameObject); Destroy(hall.gameObject); } } Thank you all in advance, Respectfully, Gabriel

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