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Inverted Vertaical (W,S) controls with a rolling ball.

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I am creating a small demo game to test out game development myself and I am creating a rolling ball in a 3D space controlled by the user to go through a course and progress to the next level. But converting from 2.5D to 3D I have found my control for the ball going forward and backward are reversed. W is moving the ball back, and S is moving it forwards. How can I fix this? EDIT: I have tried rotating the camera to the other side of the ball to invert that, but this causes my A&D keys to be inverted, as expected. var rotationSpeed = 100; var pushSpeed = 1; var jumpHeight = 8; private var isFalling = false; function Update () { //Handle ball rotation var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed; rotation *= Time.deltaTime; GetComponent.().AddTorque (Vector3.back * rotation); var rotationv : float = Input.GetAxis ("Vertical") * pushSpeed; rotation *= Time.deltaTime; GetComponent.().AddForce (Vector3.back * rotationv); //Handle ball jump if (Input.GetKeyDown (KeyCode.Space) && isFalling == false) { GetComponent.().velocity.y = jumpHeight; } isFalling = true; } //Prevents infinite Jumps function OnCollisionStay () { isFalling = false; } This is the script I have for controlling the ball's movement and jumping. Also if there is any way I should clean this script up for any reason, let me know! :)

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