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How can I access more Hinge Joints?

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I made and openable box with hinge joints. When I press E on it, it sets the hinge.limit.max from 0 to 170. The problem is that it only affects the main object/prefab. Even when I try to open an other box that I placed with the prefab, only the main object/prefab opens. Here is the script that I use. #pragma strict var testObj : GameObject; var hinge = gameObject.GetComponent(HingeJoint); var limits = hinge.limits; private var canHover : boolean = false; function Update() { var fwd = transform.TransformDirection(Vector3.forward); var hit : RaycastHit; if (Physics.Raycast(transform.position, fwd, hit)) { if(hit.distance <= 5.0 && hit.collider.gameObject.tag == "box") { canHover = true; if(Input.GetKeyDown("e")) { hinge.limits.max = 170; } } else { canHover = false; } } } function OnGUI() { if(canHover == true) { GUI.Box(Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 150, 20), "Open"); } }

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