I fly upwards when I click play.
var speed : float = 3.0;
var rotateSpeed : float = 3.0;
var jumpInterval: float = 5;
private var nextJump: float = 0;
function Update () {
var controller : CharacterController = GetComponent.();
// Rotate around y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
// Move forward / backward
var forward : Vector3 = transform.TransformDirection(Vector3.forward);
var curSpeed : float = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if (Input.GetButtonDown("Jump") && Time.time > nextJump)
nextJump = Time.time + jumpInterval;
transform.position += Vector3.up * 1;
}
@script RequireComponent(CharacterController)
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