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My movement script will not work correctly?

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I fly upwards when I click play. var speed : float = 3.0; var rotateSpeed : float = 3.0; var jumpInterval: float = 5; private var nextJump: float = 0; function Update () { var controller : CharacterController = GetComponent.(); // Rotate around y - axis transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); // Move forward / backward var forward : Vector3 = transform.TransformDirection(Vector3.forward); var curSpeed : float = speed * Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed); if (Input.GetButtonDown("Jump") && Time.time > nextJump) nextJump = Time.time + jumpInterval; transform.position += Vector3.up * 1; } @script RequireComponent(CharacterController)

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