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NullReferenceException Error

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I recently started getting a "NullReferenceException: Object reference not set to an instance of an object" error on my object spawning script and I have no idea why. This hasn't happened before and the script worked fine before today. Anyone know what the problem is? Heres my script: public var timer : float = 0.0; public var times : float = 0.0; var spawning : boolean = false; var index : int; //var cars : Rigidbody[] ; var powerups : Rigidbody[]; var objects : Rigidbody[]; var f1 : Rigidbody; var powerup1 : Rigidbody; var object1 : Rigidbody ; var coin : Rigidbody; var spawn1 : Transform; var spawn2 : Transform; var spawn3 : Transform; public static var picked : int = 0; var timerspawn1 : int = 0; var timerspawn2 : int = 0; var timerspawn3 : int = 0; public var Distance : int; function Start(){ timec2 = PlayerPrefs.GetInt("Timec2",15); timec3 = PlayerPrefs.GetInt("Timec3",25); } function Update () { timerspawn1 += Time.deltaTime; timerspawn2 += Time.deltaTime; timerspawn3 += Time.deltaTime;/// So objects would have time to spawn times += Time.deltaTime; if(!spawning){ timer += Time.deltaTime; } if(timer >= 0.1){ Spawn(); } } function Spawn(){ spawning = true; timer = 0; var randomPick : int = Mathf.Abs(Random.Range(0,4)); var location : Transform; if(randomPick == 1 && timerspawn1 > 1){ location = spawn1; picked = 1; timerspawn1 = 0; } else if(randomPick == 2 && timerspawn2 > 1){ location = spawn2; picked = 2; timerspawn1 = 0; } else if(randomPick == 3 && timerspawn3 > 1){ location = spawn3; picked = 3; timerspawn1 = 0; } var prefabs : int = Mathf.Abs(Random.Range(0,5)); if(prefabs == 1 ){ index = Random.Range (0, objects.Length); object1 = objects[index]; object1 = Instantiate(object1, location.position, location.rotation); object1.AddForce(Vector3(0,0,100)); } if(prefabs == 2 && Random.value > 0.6){ index = Random.Range (0, powerups.Length); powerup1 = powerups[index]; powerup1 = Instantiate(powerup1, location.position, location.rotation);////for powerups powerup1.AddForce(Vector3(0,0,100)); } if(prefabs == 2 && Random.value < 0.6){ prefabs = 1; } if(prefabs == 3 ){//coins////////////////////////////////// if(times < timec2){ var thingToMakess : Rigidbody = Instantiate(coin, location.position, location.rotation); thingToMakess.AddForce(Vector3(0,0,100)); } } if(prefabs == 4 && Random.value > 0.9){ yield WaitForSeconds(1); var thingToMakerrr : Rigidbody = Instantiate(f1, location.position, location.rotation); thingToMakerrr.AddForce(Vector3(0,0,100)); } if(prefabs == 4 && Random.value < 0.9){ prefabs = 3; } //halt script for 0.3 seconds before returning to the start of the process yield WaitForSeconds(0.3f); picked = 0; //set spawning back to false so timer may start again spawning = false; }

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