So I created an animation in blender, and I exported it as a .fbx to Unity 5. No matter what I changed the rig type to (Legacy or Generic), whenever I attempted to play it with my script, it wouldn't work.
**function Swing() {
if(Input.GetButtonDown("Fire1")){
GetComponent.().Play("Default Take");
}
}**
Also whenever it is a Legacy animation, if I have it play automatically, it always travels to the center of the map.
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