I need a non-moving wall to repel a moving object.
Moving script:
var target : Transform;
var moveSpeed = 20;
var rotationSpeed = 5;
var myTransform : Transform;
function Awake() {
myTransform = transform;
}
function Start() {
target = GameObject.FindWithTag("Player").transform;
}
function Update () {
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
I've tried way too many things. I've been stuck on this problem for almost a month. Please respond if you can, I don't really care how. As long as the problem is fixed.
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