hello, I have build a timer with a cutout it works perfect but if i want to slow it down it wont work here is my script:
#pragma strict
var speed: float;
var rend: Renderer;
var control: controller;
var mkam: GameObject;
var speeder: float;
var revealOffset: float;
var lastlvl: float;
function Start () {
control = mkam.GetComponent("controller");
lastlvl = 1;
}
function Update () {
speeder = 0.0001 * control.curscore;
revealOffset = rend.material.GetFloat("_Cutoff") + speed + speeder;
rend.material.SetFloat ("_Cutoff", revealOffset);
if(lastlvl != control.curlevel) {
speeder = speeder - 0.001;
lastlvl = control.curlevel;
}
}
the script is checking if your level up if that is so that the line "speeder = speeder - 0.001" is runnng this is where its going wrong.
thank you for lokking and helping
Rick Grendel
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