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Smooth aiming script don't work

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Hi, Firts I ALREADY searched on the other topic like this and nothing work for me so, I don't want this kind of answer : http://lmgtfy.com/?q=Unity+3d+smooth+aiming+script ok ? so my probleme is : my script don't give error and here's a bug : My weapon don't move to the camera : My camera is zooming and my crosshair is disabled but my weapon don't move : Yes I have change the X Y and Z pos of normal and scope position for test, here's my script : #pragma strict var Weapon : Transform; var player : GameObject; var zoomedFOV : float = 40; var originalFOV : float = 60; var ScopingXGunPos : float; var ScopingYGunPos : float; var ScopingZGunPos : float; var NormalXGunPos : float; var NormalYGunPos : float; var NormalZGunPos : float; var smoothTime : float = 0.3; private var crossHairS : Crosshair; private var targetX : float; private var targetY : float; private var targetZ : float; private var velocityY : float = 0; //DON'T TOUCH THIS TO ! private var velocityZ : float = 0; //DON'T TOUCH THIS TO ! private var velocityX : float = 0; //DON'T TOUCH THIS TO ! function Start () { //transform.localPosition = NormalPos; crossHairS = player.GetComponent(Crosshair); } function Update () { var newX : float = Mathf.SmoothDamp(Weapon.transform.localPosition.x, targetX, velocityX, smoothTime); var newY : float = Mathf.SmoothDamp(Weapon.transform.localPosition.y, targetY, velocityY, smoothTime); var newZ : float = Mathf.SmoothDamp(Weapon.transform.localPosition.z, targetZ, velocityZ, smoothTime); if(Input.GetButton("Fire2")){ Camera.main.fieldOfView = zoomedFOV; crossHairS.ShowCrosshair = false; targetX = ScopingXGunPos; targetY = ScopingYGunPos; targetZ = ScopingZGunPos; Weapon.transform.position = Vector3 (newX, newY, newZ); } if(!Input.GetButton("Fire2")){ Camera.main.fieldOfView = originalFOV; crossHairS.ShowCrosshair = true; targetX = NormalXGunPos; targetY = NormalYGunPos; targetZ = NormalZGunPos; Weapon.transform.position = Vector3 (newX, newY, newZ); } } Thanx.

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