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ScriptingProblems - Open door with 3 keys

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Hi, I have a problem with my scripting. I'm doing a labyrinth game where you have to find 3 keys to open the final door to win the game. I can collect the keys and it counts up in a guibox but I can't open the final door and I have no idea why not. There are two scripts and a get the openfinaldoor var from the Keycollider script which is on my player. The Lockeddoorscript is obviously on my door. Can anyone help me please :) I would be so grateful. LockedDoor.js var openfinaldoor:Keycollider; // Smothly open a door var smooth = 2.0; var DoorOpenAngle = 90.0; private var open : boolean; private var enter : boolean; private var defaultRot : Vector3; private var openRot : Vector3; function Start(){ defaultRot = transform.eulerAngles; openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z); } //Main function function Update (){ if(open){ //Open door transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth); }else{ //Close door transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth); } if( openfinaldoor==true && Input.GetKeyDown("f") && enter){ open = !open; } } function OnGUI(){ if(enter && openfinaldoor==true){ GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 300, 30), "You found the keys. Press 'F' to open the door.");} else if (enter) {GUI.Label (new Rect(Screen.width/2 - 75, Screen.height - 100, 200, 30), "Find 3 keys to open the door.");} } //Activate the Main function when player is near the door function OnTriggerEnter (other : Collider){ if (other.gameObject.tag == "Player") { enter = true; } } //Deactivate the Main function when player is go away from door function OnTriggerExit (other : Collider){ if (other.gameObject.tag == "Player") { enter = false; } } Keycollider.js #pragma strict import UnityEngine.UI; import UnityEngine.GUI; public static var keyCounter = 0; public var customGuiStyle : GUIStyle; //Gestaltung der GUIBox public var openfinaldoor : boolean; function Start () { } function Update () { if (keyCounter ==3) {openfinaldoor=true;} else{ openfinaldoor =false;} print(openfinaldoor); } function OnTriggerEnter(collision : Collider){ if (collision.tag=="Key"){ Destroy(collision.gameObject); keyCounter = keyCounter + 1; //Debug.Log("Bin drin"); } } function OnGUI(){ GUI.Box(new Rect (Screen.width/2-250,20,50,25), "" + keyCounter,customGuiStyle); }

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