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Trying to create a freaking math clone. new learner and very low coding skills. Having trouble with setting the time limit for the process.Need Help?

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I am trying to create a clone of the game "freaking math" using unity 3d for experimental purposes to learn game design. It involves simple math problems which must be solved within 2 seconds. I have generated the maths problems and validating the answers but I am just not able to proceed further in creating the time limit with a bar at the top. The game controller file that i used in my game is as follows: How should i add the time limit in to this. Just like the game "freaking math" I need a shrinking time limit bar with a time limit of 2 seconds. using UnityEngine; using System.Collections; using UnityEngine.UI; public class GameController : MonoBehaviour { public Text MathText; public Text ResultText; public Text ScoreText; public GameObject LosePanel; public Text LosePanel_HighScoreText; public Text LosePanel_ScoreText; private int currentScore; private int rightNumber; private int leftNumber; private int TrueResultNumber; private int FalseResultNumber; void Start() { currentScore = 0; RandomMath (); } void RandomMath() { rightNumber = Random.Range (0, 10); leftNumber = Random.Range (0, 10); int mOperator = Random.Range (0, 2); switch (mOperator) { case 0: TrueResultNumber=leftNumber+rightNumber; MathText.text=leftNumber.ToString()+"+"+rightNumber.ToString(); FalseResultNumber=TrueResultNumber+Random.Range(-2,2); ResultText.text="="+FalseResultNumber.ToString(); break; case 1: TrueResultNumber=leftNumber+rightNumber; MathText.text=leftNumber.ToString()+"+"+rightNumber.ToString(); FalseResultNumber=TrueResultNumber+Random.Range(-2,2); ResultText.text="="+FalseResultNumber.ToString(); break; default: break; } } public void OnTrueButtonClick() { if (TrueResultNumber == FalseResultNumber) { currentScore+=1; ScoreText.text=currentScore.ToString(); RandomMath(); } else { LosePanel.SetActive(true); LosePanel_ScoreText.text="Score: " + currentScore.ToString(); if(currentScore>PlayerPrefs.GetInt("HighScore")) { PlayerPrefs.SetInt("HighScore",currentScore); } LosePanel_HighScoreText.text="High Score: " + PlayerPrefs.GetInt("HighScore").ToString(); } } public void OnFalseButtonClick() { if (TrueResultNumber != FalseResultNumber) { currentScore += 1; ScoreText.text=currentScore.ToString(); RandomMath (); } else { LosePanel.SetActive(true); LosePanel_ScoreText.text="Score: " + currentScore.ToString(); if(currentScore>PlayerPrefs.GetInt("HighScore")) { PlayerPrefs.SetInt("HighScore",currentScore); } LosePanel_HighScoreText.text="High Score: " + PlayerPrefs.GetInt("HighScore").ToString();; } } public void OnPlayAgainButtonClick() { Application.LoadLevel (Application.loadedLevel); } }

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