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GetComponents array in C# error ?

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Hello I was wondering if in C #, you can change the variables of each script from an array and not by GameObject.Find ("myobject"). GetComponent ()? In Javascript I do it and it worked! var tempScripts: Component []; tempScripts = transform.Find ("Camera") GetComponents (MonoBehaviour); tempScripts [0] = 1 .blur; tempScripts [1] .intensity = 10; tempScripts [2] .CheckPosition (); -------------------------------------------------- And when I do it in C # public Component [] tempScript; tempScript = transform.Find ("Camera") GetComponents (); tempScript [0] = 1 .blur; // The mistake here. `UnityEngine.MonoBehaviour 'does not contain a definition for 'blur' and no extension method 'blur' of type UnityEngine.MonoBehaviour 'could be found (are you missing a using directive or an assembly reference?)` And as I have more than 300 objects and all with their own name and individual script (one different from the other), but they all have the the same variable: ex value. Another example Java: var tempScripts: Component []; var ray: Ray = transform.Find ("Camera") GetComponent (Camera) .ViewportPointToRay (Vector3 (1,1,0)); var hit: RaycastHit; if (Physics.Raycast (ray hit, 10)) { tempScripts = hit.collider.gameObject.GetComponents (MonoBehaviour); tempScripts [0] .value = 10; } -------------------------------------------------- And when I do it in C # Ray ray = transform.Find ("Camera") GetComponent () ViewportPointToRay (new Vector3 (1,1,0)); RaycastHit hit; if (Physics.Raycast (ray, out hit 10, CameraRaycast)) { tempScripts = hit.collider.gameObject.GetComponents (); tempScripts [0] .value = 10; // ERROR HERE } `UnityEngine.MonoBehaviour 'does not contain a definition for 'value' and no extension method 'value' of type 'UnityEngine.MonoBehaviour 'could be found (are you missing a using directive or an assembly reference?) So I was wondering is possible to do in C # which command should I use? Thank you, and sorry for my English.

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