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Mesh scaling along velocity.y and curve

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Hello, i'm creating a 3rd person shooter, for the beginning, i've created movement, pretty simple. BUT for starting with realistic movement i NEED to create a "Mesh scaling along velocity.y"! Picture: ![link text][1] My goal is to create this : ![link text][2] [1]: http://i.imgur.com/hXIqQAn.png [2]: http://i.imgur.com/HiXvDMh.png

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