Quantcast
Channel: Questions in topic: "javascipt"
Viewing all articles
Browse latest Browse all 1875

Rotation using touch input

$
0
0
OK so i have found a code here on the community that allows me to rotate an object using touch but i have a couple problems one it rotates the opposite direction from your swipe and two i would like to swipe up and down to....i have really found anything on how to do this so i figured modifying the script would be my best best ive tried a few different thinks and cant seem to figure it out...any help would be greatly appreciated.. var targetItem : GameObject; var GUICamera : Camera; var ambient : GameObject; /********Rotation Variables*********/ var rotationRate : float = 1.0; private var wasRotating; /************Scrolling inertia variables************/ private var scrollPosition : Vector2 = Vector2.zero; private var scrollVelocity : float = 0; private var timeTouchPhaseEnded: float; private var inertiaDuration : float = 0.5f; private var itemInertiaDuration : float = 1.0f; private var itemTimeTouchPhaseEnded: float; private var rotateVelocityX : float = 0; private var rotateVelocityY : float = 0; var hit: RaycastHit; private var layerMask = (1 << 8) | (1 << 2); //private var layerMask = (1 << 0); function Start() { layerMask =~ layerMask; } function FixedUpdate() { if (Input.touchCount > 0) { // If there are touches... var theTouch : Touch = Input.GetTouch(0); // Cache Touch (0) var ray = Camera.main.ScreenPointToRay(theTouch.position); var GUIRayq = GUICamera.ScreenPointToRay(theTouch.position); if(Physics.Raycast(ray,hit,50,layerMask)) { if(Input.touchCount == 1) { if (theTouch.phase == TouchPhase.Began) { wasRotating = false; } if (theTouch.phase == TouchPhase.Moved) { targetItem.transform.Rotate(0, theTouch.deltaPosition.x * rotationRate,0,Space.World); wasRotating = true; } } }}

Viewing all articles
Browse latest Browse all 1875

Latest Images

Trending Articles



Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>