I'm running into a very annoying issue. Come on Unity! I thought you were better than this. When there is a bug in a script, the script shows up as missing in the inspector. I just upgraded an old project from when JavaScript was still allowed for monobehaviours. The problem is that the inspector isn't telling me what the bad script is (and what the property values were). I've been creating CS versions of some of the old JS files and if I take a wild guess at which script it was and I set it to the new script, the old property values magically appear in the inspector. I don't want to keep guessing like this. Is there any way to get Unity to tell me what the broken script names are??
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