Quantcast
Channel: Questions in topic: "javascipt"
Viewing all articles
Browse latest Browse all 1875

Disable Mouse Look Script Not Working!

$
0
0
I can't find a way to disable the mouse look script when I open a menu. My screen cursor is locked then unlocked when you open the menu. Code Menu 1 ( Only the parts of the script you need to see ;) ) : private var playerCML : MouseLook; private var playerML : MouseLook; function Start() { playerGUI = GameObject.Find("First Person Controller").GetComponent(PlayerGUI); playerCML = GameObject.Find("Main Camera").GetComponent(MouseLook); playerML = GameObject.Find("First Person Controller").GetComponent(MouseLook); } if(showGUI == true) { playerCML.enabled = false; playerML.enabled = false; GameObject.Find("First Person Controller").GetComponent(FPSInputController).enabled = false; GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerControl).enabled = false; Screen.lockCursor = false; } if(showGUI == false) { playerCML.enabled = true; playerML.enabled = true; GameObject.Find("First Person Controller").GetComponent(FPSInputController).enabled = true; GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerControl).enabled = true; Screen.lockCursor = true; } the last part is in the update function(you can't see it Whole Script: #pragma strict var menuSkin : GUISkin; var wood : int = 0; var stone : int = 0; var clay : int = 0; var rawMeat : int = 0; var cookedMeat : int = 0; var bottle : int = 0; var water : int = 0; var bandage : int = 0; private var showGUI : boolean = false; private var playerGUI : PlayerGUI; var minimum : int = 0; private var playerCML : MouseLook; private var playerML : MouseLook; function Start() { playerGUI = GameObject.Find("First Person Controller").GetComponent(PlayerGUI); playerCML = GameObject.Find("Main Camera").GetComponent(MouseLook); playerML = GameObject.Find("First Person Controller").GetComponent(MouseLook); } function Update() { if(wood <= 0) { wood = minimum; } if(stone <= 0) { stone = minimum; } if(clay <= 0) { clay = minimum; } if(rawMeat <= 0) { rawMeat = minimum; } if(cookedMeat <= 0) { cookedMeat = minimum; } if(bottle <= 0) { bottle = minimum; } if(water <= 0) { water = minimum; } if(bandage <= 0) { bandage = minimum; } if(Input.GetKeyDown("i")) { showGUI = !showGUI; } if(showGUI == true) { playerCML.enabled = false; playerML.enabled = false; GameObject.Find("First Person Controller").GetComponent(FPSInputController).enabled = false; GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerControl).enabled = false; Screen.lockCursor = false; } if(showGUI == false) { playerCML.enabled = true; playerML.enabled = true; GameObject.Find("First Person Controller").GetComponent(FPSInputController).enabled = true; GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerControl).enabled = true; Screen.lockCursor = true; } } function OnGUI() { if(showGUI == true) { GUI.skin = menuSkin; GUI.BeginGroup(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 300, 300)); GUI.Box(Rect(0, 0, 300, 300), "Inventory"); GUI.Label(Rect(20, 50, 100, 50), "Wood"); GUI.Box(Rect(80, 50, 30, 20), "" + wood); GUI.Label(Rect(100, 50, 100, 50), "Stone"); GUI.Box(Rect(160, 50, 30, 20), "" + stone); GUI.Label(Rect(180, 50, 100, 50), "Rope"); GUI.Box(Rect(240, 50, 30, 20), "" + clay); GUI.Label(Rect(10, 100, 100, 50), "Raw Meat"); GUI.Box(Rect(110, 100, 30, 20), "" + rawMeat); GUI.Label(Rect(10, 130, 100, 50), "Empty Bottles"); GUI.Box(Rect(110, 130, 30, 20), "" + bottle); GUI.Label(Rect(10, 160, 100, 50), "Cooked Meat"); GUI.Box(Rect(110, 160, 30, 20), "" + cookedMeat); if(GUI.Button(Rect(150, 100, 120, 40), "Eat Meat?")) { cookedMeat--; if(cookedMeat > 0) { Eat(); } } GUI.Label(Rect(10, 190, 100, 50), "Bottled Water"); GUI.Box(Rect(110, 190, 30, 20), "" + water); if(GUI.Button(Rect(150, 150, 120, 40), "Drink Water?")) { water--; if(water > 0) { Drink(); } } GUI.Label(Rect(10, 220, 100, 50), "Bandage"); GUI.Box(Rect(110, 220, 30, 20), "" + bandage); if(GUI.Button(Rect(150, 200, 120, 40), "Use Bandage?")) { bandage--; if(bandage > 0) { Heal(); } } GUI.EndGroup(); } } function Eat() { playerGUI.hungerBarDisplay += 0.2; } function Drink() { playerGUI.thirstBarDisplay += 0.2; } function Heal() { playerGUI.healthBarDisplay += 0.3; } function Reset() { wood = minimum; stone = minimum; clay = minimum; rawMeat = minimum; cookedMeat = minimum; bottle = minimum; water = minimum; bandage = minimum; } Menu 2: function Update() { if(Input.GetKeyDown("c")) { showGUI = !showGUI; } if(showGUI == true) { Time.timeScale = 0; player.GetComponent(FPSInputController).enabled = false; player.GetComponent(MouseLook).enabled = false; mainCamera.GetComponent(MouseLook).enabled = false; arms.GetComponent(PlayerControl).enabled = false; Screen.lockCursor = false; } if(showGUI == false) { Time.timeScale = 0; player.GetComponent(FPSInputController).enabled = true; player.GetComponent(MouseLook).enabled = true; mainCamera.GetComponent(MouseLook).enabled = true; arms.GetComponent(PlayerControl).enabled = true; Screen.lockCursor = true; } } Whole Script: #pragma strict var MenuSkin : GUISkin; var player : GameObject; var mainCamera : GameObject; var arms : GameObject; var campfireIcon : Texture; var tentIcon : Texture; var spareIcon : Texture; var campfire : GameObject; var tent : GameObject; var spare : GameObject; private var showGUI : boolean = false; private var invScript : Inv; function Start() { invScript = GetComponent(Inv); } function Update() { if(Input.GetKeyDown("c")) { showGUI = !showGUI; } if(showGUI == true) { Time.timeScale = 0; player.GetComponent(FPSInputController).enabled = false; player.GetComponent(MouseLook).enabled = false; mainCamera.GetComponent(MouseLook).enabled = false; arms.GetComponent(PlayerControl).enabled = false; Screen.lockCursor = false; } if(showGUI == false) { Time.timeScale = 0; player.GetComponent(FPSInputController).enabled = true; player.GetComponent(MouseLook).enabled = true; mainCamera.GetComponent(MouseLook).enabled = true; arms.GetComponent(PlayerControl).enabled = true; Screen.lockCursor = true; } } function OnGUI() { if(showGUI == true) { GUI.skin = MenuSkin; GUI.BeginGroup(new Rect(Screen.width / 2 - 150, Screen.height / 2 -150, 300, 300)); GUI.Box(Rect(0, 0, 300, 300), "Crafting"); if(GUI.Button(Rect(35, 55, 50, 50), GUIContent (campfireIcon, "Build a campfire"))) { if(invScript.wood >= 6 && invScript.stone >= 3) { showGUI = false; campfire.SetActive(true); invScript.wood -= 6; invScript.stone -= 3; } } if(GUI.Button(Rect(35, 125, 50, 50), GUIContent (tentIcon, "Build a tent"))) { if(invScript.clay >= 10 && invScript.wood >= 3) { showGUI = false; tent.SetActive(true); invScript.clay -= 10; invScript.wood -= 3; } } if(GUI.Button(Rect(35, 195, 50, 50), GUIContent (spareIcon, "Build a spare"))) { if(invScript.clay >= 0 && invScript.wood >= 0) { showGUI = false; spare.SetActive(true); invScript.wood -= 0; invScript.stone -= 0; } } //Second Column if(GUI.Button(Rect(125, 55, 50, 50), GUIContent (spareIcon, "Build a spare"))) { if(invScript.wood >= 0 && invScript.stone >= 0) { showGUI = false; spare.SetActive(true); invScript.wood -= 6; invScript.stone -= 3; } } if(GUI.Button(Rect(125, 125, 50, 50), GUIContent (spareIcon, "Build a spare"))) { if(invScript.clay >= 0 && invScript.wood >= 0) { showGUI = false; spare.SetActive(true); invScript.clay -= 10; invScript.wood -= 3; } } if(GUI.Button(Rect(125, 195, 50, 50), GUIContent (spareIcon, "Build a spare"))) { if(invScript.clay >= 0 && invScript.wood >= 0) { showGUI = false; spare.SetActive(true); invScript.wood -= 0; invScript.stone -= 0; } } GUI.Label(Rect(90, 250, 200, 40), GUI.tooltip); GUI.EndGroup(); } } Thankyou! None of these scripts work I have tried different methods.

Viewing all articles
Browse latest Browse all 1875

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>