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Toggle ON/OFF MaterialChange

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Pretty basic question but i can't seem to get it to work. I want to change the material of an object when it's stored in the array safedArray. I also want the material to change back when it's not stored in the array anymore. This is my basic c# function: public void ShowMarker(bool show, string key) { // only stores are supported var label = _city.FindStore(key); if (!label) { Debug.LogError("No store with key '" + key + "' found"); return; } label.GetComponent().material = show ? _selectedMaterial : _normalMaterial; } It gets its arguments from this JavaScript-function: mergeInto(LibraryManager.library, { UnityReceivedTap: function (str) { var safedArray =[]; var input; input = Pointer_stringify(str); if(input) { var receiverArray = input.split(';'); } var storekey = receiverArray[0]; if(safedArray.includes(storekey)) { SendMessage('NATIVE_BRIDGE', 'PostHideMarker', storekey); safedArray.splice(storekey); } else { safedArray.push(storekey); SendMessage('NATIVE_BRIDGE', 'PostShowMarker', storekey); } }, }); Changing the material is already working. Changing the material back is not and i don't really get why.

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