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In a test with ten questions, only the first question gets asked

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Hello everyone, So, I think I might just need a fresh set of eyes for this one. I've made a simple dialogue script with a section for the player to make A/B choices. (The first part is straight dialogue, the second part is a character creation test.) The first section, and the first question work fine, but then when the script goes from question 1 to 2 things go strange. The text from the first question disappears, as it should, but question 2 never appears. In addition, the variables that SHOULD get activated never in fact do, while ones that should be activated later are. (can we still embed videos, btw?) Notice in the video that things work as expected at the start. Enter1 and speaking1 (both variables) activate as normal, then 2, then 3, then 4. After 4 though, that's when things get weird. [Video][1] The relevant portion of the script is: //Question_1 if(Entered4) { Speaking4 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these4lines); GUI.Label(Rect(415,380,400,175), these4lines2); GUI.Label(Rect(415,415,400,175), these4lines3); Option_1_SELECTED.active = true; Option_2_Unselected.active = true; Option_1_Unselected.active = false; Option_2_SELECTED.active = false; Op_1 = true; Op_2 = false; if(Input.GetAxis("Vertical") < -.5) { Option_1_SELECTED.active = false; Option_2_Unselected.active = false; Option_1_Unselected.active = true; Option_2_SELECTED.active = true; Op_1 = false; Op_2 = true; print("this works"); } if(Input.GetButtonDown("Action") && Op_1 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_1 = false; Op_2 = false; Option_1_SELECTED.active = false; Option_2_Unselected.active = false; Option_1_Unselected.active = false; Option_2_SELECTED.active = false; Entered4 = false; Speaking4 = false; Entered5 = true; } else if(Input.GetButtonDown("Action") && Op_2 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_1 = false; Op_2 = false; Option_1_SELECTED.active = false; Option_2_Unselected.active = false; Option_1_Unselected.active = false; Option_2_SELECTED.active = false; Entered4 = false; Speaking4 = false; Entered5 = true; } //Question_2 - THIS IS WHERE THINGS GO SOUTH if(Entered5) { Speaking5 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these5lines); GUI.Label(Rect(415,380,400,175), these5lines2); GUI.Label(Rect(415,415,400,175), these5lines3); Option_3_SELECTED.active = true; Option_4_Unselected.active = true; Option_3_Unselected.active = false; Option_4_SELECTED.active = false; Op_3 = true; Op_4 = false; if(Input.GetAxis("Vertical") < -.5) { Option_3_SELECTED.active = false; Option_4_Unselected.active = false; Option_3_Unselected.active = true; Option_4_SELECTED.active = true; Op_3 = false; Op_4 = true; print("ok"); } if(Input.GetButtonDown("Action") && Op_3 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.cholesterol +=1; Op_3 = false; Op_4 = false; Option_3_SELECTED.active = false; Option_4_Unselected.active = false; Option_3_Unselected.active = false; Option_4_SELECTED.active = false; Entered5 = false; Entered6 = true; } else if(Input.GetButtonDown("Action") && Op_4 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.diabetes +=1; Op_3 = false; Op_4 = false; Option_3_SELECTED.active = false; Option_4_Unselected.active = false; Option_3_Unselected.active = false; Option_4_SELECTED.active = false; Entered5 = false; Entered6 = true; } Whereas the entire script (for context sake) is: #pragma strict //boolean variables var Speaking : boolean = false; var Entered : boolean = false; var Speaking2 : boolean = false; var Entered2 : boolean = false; var Speaking3 : boolean = false; var Entered3 : boolean = false; var Speaking4 : boolean = false; var Entered4 : boolean = false; var Speaking5 : boolean = false; var Entered5 : boolean = false; var Speaking6 : boolean = false; var Entered6 : boolean = false; var Speaking7 : boolean = false; var Entered7 : boolean = false; var Speaking8 : boolean = false; var Entered8 : boolean = false; var Speaking9 : boolean = false; var Entered9 : boolean = false; var Speaking10 : boolean = false; var Entered10 : boolean = false; var Speaking11 : boolean = false; var Entered11 : boolean = false; var Speaking12 : boolean = false; var Entered12 : boolean = false; var Speaking13 : boolean = false; var Entered13 : boolean = false; var Speaking14 : boolean = false; var Entered14 : boolean = false; var Speaking15 : boolean = false; var Entered15 : boolean = false; var Op_1 : boolean = false; var Op_2 : boolean = false; var Op_3 : boolean = false; var Op_4 : boolean = false; var Op_5 : boolean = false; var Op_6 : boolean = false; var Op_7 : boolean = false; var Op_8 : boolean = false; var Op_9 : boolean = false; var Op_10 : boolean = false; var Op_11 : boolean = false; var Op_12 : boolean = false; var Op_13 : boolean = false; var Op_14 : boolean = false; var Op_15 : boolean = false; var Op_16 : boolean = false; var Op_17 : boolean = false; var Op_18 : boolean = false; var Op_19 : boolean = false; var Op_20 : boolean = false; //speaking variables var speakername : String; var theselines : String; var theselines2 : String; var theselines3 : String; var theselines4 : String; var theselines5 : String; var these2lines : String; var these2lines2 : String; var these2lines3 : String; var these2lines4 : String; var these2lines5 : String; var these3lines : String; var these3lines2 : String; var these3lines3 : String; var these3lines4 : String; var these3lines5 : String; var these4lines : String; var these4lines2 : String; var these4lines3 : String; var these5lines : String; var these5lines2 : String; var these5lines3 : String; var these6lines : String; var these6lines2 : String; var these6lines3 : String; var these7lines : String; var these7lines2 : String; var these7lines3 : String; var these8lines : String; var these8lines2 : String; var these8lines3 : String; var these9lines : String; var these9lines2 : String; var these9lines3 : String; var these10lines : String; var these10lines2 : String; var these10lines3 : String; var these11lines : String; var these11lines2 : String; var these11lines3 : String; var these12lines : String; var these12lines2 : String; var these12lines3 : String; var these13lines : String; var these13lines2 : String; var these13lines3 : String; var these14lines : String; var these14lines2 : String; var these14lines3 : String; var these15lines : String; var these15lines2 : String; var these15lines3 : String; var Finallines : String; var Finallines2 : String; var Finallines3 : String; var Finallines4 : String; var Finallines5 : String; //other variables var Background : GameObject; var Option_1_Unselected : GameObject; var Option_2_Unselected : GameObject; var Option_1_SELECTED : GameObject; var Option_2_SELECTED : GameObject; var Option_3_Unselected : GameObject; var Option_4_Unselected : GameObject; var Option_3_SELECTED : GameObject; var Option_4_SELECTED : GameObject; var Option_5_Unselected : GameObject; var Option_6_Unselected : GameObject; var Option_5_SELECTED : GameObject; var Option_6_SELECTED : GameObject; var Option_7_Unselected : GameObject; var Option_8_Unselected : GameObject; var Option_7_SELECTED : GameObject; var Option_8_SELECTED : GameObject; var Option_9_Unselected : GameObject; var Option_10_Unselected : GameObject; var Option_9_SELECTED : GameObject; var Option_10_SELECTED : GameObject; var Option_11_Unselected : GameObject; var Option_12_Unselected : GameObject; var Option_11_SELECTED : GameObject; var Option_12_SELECTED : GameObject; var Option_13_Unselected : GameObject; var Option_14_Unselected : GameObject; var Option_13_SELECTED : GameObject; var Option_14_SELECTED : GameObject; var Option_15_Unselected : GameObject; var Option_16_Unselected : GameObject; var Option_15_SELECTED : GameObject; var Option_16_SELECTED : GameObject; var Option_17_Unselected : GameObject; var Option_18_Unselected : GameObject; var Option_17_SELECTED : GameObject; var Option_18_SELECTED : GameObject; var Option_19_Unselected : GameObject; var Option_20_Unselected : GameObject; var Option_19_SELECTED : GameObject; var Option_20_SELECTED : GameObject; var MouseLookScript : MouseLook; public var guiSkin : GUISkin; var OptionsSound : AudioClip; var MoveSound : AudioClip; var Playerhealthscript : Playerhealth; function Start () { Entered = true; } function Continued(){ yield WaitForSeconds(0.25); Entered = false; Speaking = false; Entered2 = true; } function Continued2(){ yield WaitForSeconds(0.25); Entered2 = false; Speaking2 = false; Entered3 = true; } function Continued3(){ yield WaitForSeconds(0.25); Entered3 = false; Speaking3 = false; Entered4 = true; } function OnGUI(){ if(Entered){ Background.active = true; MouseLookScript.enabled = false; Speaking = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(500,345,400,175), theselines); GUI.Label(Rect(500,380,400,175), theselines2); GUI.Label(Rect(500,415,400,175), theselines3); GUI.Label(Rect(500,455,400,175), theselines4); GUI.Label(Rect(500,495,400,175), theselines5); if(Input.GetButtonDown("Action")){ Continued(); } } if(Entered2){ Speaking2 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(500,345,400,175), these2lines); GUI.Label(Rect(500,380,400,175), these2lines2); GUI.Label(Rect(500,415,400,175), these2lines3); GUI.Label(Rect(500,455,400,175), these2lines4); GUI.Label(Rect(500,495,400,175), these2lines5); if(Input.GetButtonDown("Action")){ Continued2(); }} if(Entered3){ Speaking3 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(500,345,400,175), these3lines); GUI.Label(Rect(500,380,400,175), these3lines2); GUI.Label(Rect(500,415,400,175), these3lines3); GUI.Label(Rect(500,455,400,175), these3lines4); GUI.Label(Rect(500,495,400,175), these3lines5); if(Input.GetButtonDown("Action")){ Continued3(); } } //Question_1 if(Entered4) { Speaking4 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these4lines); GUI.Label(Rect(415,380,400,175), these4lines2); GUI.Label(Rect(415,415,400,175), these4lines3); Option_1_SELECTED.active = true; Option_2_Unselected.active = true; Option_1_Unselected.active = false; Option_2_SELECTED.active = false; Op_1 = true; Op_2 = false; if(Input.GetAxis("Vertical") < -.5) { Option_1_SELECTED.active = false; Option_2_Unselected.active = false; Option_1_Unselected.active = true; Option_2_SELECTED.active = true; Op_1 = false; Op_2 = true; print("this works"); } if(Input.GetButtonDown("Action") && Op_1 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_1 = false; Op_2 = false; Option_1_SELECTED.active = false; Option_2_Unselected.active = false; Option_1_Unselected.active = false; Option_2_SELECTED.active = false; Entered4 = false; Speaking4 = false; Entered5 = true; } else if(Input.GetButtonDown("Action") && Op_2 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_1 = false; Op_2 = false; Option_1_SELECTED.active = false; Option_2_Unselected.active = false; Option_1_Unselected.active = false; Option_2_SELECTED.active = false; Entered4 = false; Speaking4 = false; Entered5 = true; } //Question_2 if(Entered5) { Speaking5 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these5lines); GUI.Label(Rect(415,380,400,175), these5lines2); GUI.Label(Rect(415,415,400,175), these5lines3); Option_3_SELECTED.active = true; Option_4_Unselected.active = true; Option_3_Unselected.active = false; Option_4_SELECTED.active = false; Op_3 = true; Op_4 = false; if(Input.GetAxis("Vertical") < -.5) { Option_3_SELECTED.active = false; Option_4_Unselected.active = false; Option_3_Unselected.active = true; Option_4_SELECTED.active = true; Op_3 = false; Op_4 = true; print("ok"); } if(Input.GetButtonDown("Action") && Op_3 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.cholesterol +=1; Op_3 = false; Op_4 = false; Option_3_SELECTED.active = false; Option_4_Unselected.active = false; Option_3_Unselected.active = false; Option_4_SELECTED.active = false; Entered5 = false; Entered6 = true; } else if(Input.GetButtonDown("Action") && Op_4 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.diabetes +=1; Op_3 = false; Op_4 = false; Option_3_SELECTED.active = false; Option_4_Unselected.active = false; Option_3_Unselected.active = false; Option_4_SELECTED.active = false; Entered5 = false; Entered6 = true; } //Question3 if(Entered6) { Speaking6 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these6lines); GUI.Label(Rect(415,380,400,175), these6lines2); GUI.Label(Rect(415,415,400,175), these6lines3); Option_5_SELECTED.active = true; Option_6_Unselected.active = true; Option_5_Unselected.active = false; Option_6_SELECTED.active = false; Op_5 = true; Op_6 = false; if(Input.GetAxis("Vertical") < -.5) { Option_5_SELECTED.active = false; Option_6_Unselected.active = false; Option_5_Unselected.active = true; Option_6_SELECTED.active = true; Op_5 = false; Op_6 = true; print("got it"); } if(Input.GetButtonDown("Action") && Op_5 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_5 = false; Op_6 = false; Option_5_SELECTED.active = false; Option_6_Unselected.active = false; Option_5_Unselected.active = false; Option_6_SELECTED.active = false; Entered6 = false; Entered7 = true; } else if(Input.GetButtonDown("Action") && Op_6 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_5 = false; Op_6 = false; Option_5_SELECTED.active = false; Option_6_Unselected.active = false; Option_5_Unselected.active = false; Option_6_SELECTED.active = false; Entered6 = false; Entered7 = true; } //Question 4 if(Entered7) { Speaking7 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these7lines); GUI.Label(Rect(415,380,400,175), these7lines2); GUI.Label(Rect(415,415,400,175), these7lines3); Option_7_SELECTED.active = true; Option_8_Unselected.active = true; Option_7_Unselected.active = false; Option_8_SELECTED.active = false; Op_7 = true; Op_8 = false; if(Input.GetAxis("Vertical") < -.5) { Option_7_SELECTED.active = false; Option_8_Unselected.active = false; Option_7_Unselected.active = true; Option_8_SELECTED.active = true; Op_7 = false; Op_8 = true; print("cool yo"); } if(Input.GetButtonDown("Action") && Op_7 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_7 = false; Op_8 = false; Option_7_SELECTED.active = false; Option_8_Unselected.active = false; Option_7_Unselected.active = false; Option_8_SELECTED.active = false; Entered7 = false; Entered8 = true; } else if(Input.GetButtonDown("Action") && Op_8 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_7 = false; Op_8 = false; Option_7_SELECTED.active = false; Option_8_Unselected.active = false; Option_7_Unselected.active = false; Option_8_SELECTED.active = false; Entered7 = false; Entered8 = true; } //Question5 if(Entered8) { Speaking8 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these8lines); GUI.Label(Rect(415,380,400,175), these8lines2); GUI.Label(Rect(415,415,400,175), these8lines3); Option_9_SELECTED.active = true; Option_10_Unselected.active = true; Option_9_Unselected.active = false; Option_6_SELECTED.active = false; Op_9 = true; Op_10 = false; if(Input.GetAxis("Vertical") < -.5) { Option_9_SELECTED.active = false; Option_10_Unselected.active = false; Option_9_Unselected.active = true; Option_10_SELECTED.active = true; Op_9 = false; Op_10 = true; print("uh huh"); } if(Input.GetButtonDown("Action") && Op_9 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_9 = false; Op_10 = false; Option_9_SELECTED.active = false; Option_10_Unselected.active = false; Option_9_Unselected.active = false; Option_10_SELECTED.active = false; Entered9 = false; Entered10 = true; } else if(Input.GetButtonDown("Action") && Op_10 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_9 = false; Op_10 = false; Option_9_SELECTED.active = false; Option_10_Unselected.active = false; Option_9_Unselected.active = false; Option_10_SELECTED.active = false; Entered9 = false; Entered10 = true; } //Question6 if(Entered9) { Speaking9 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these9lines); GUI.Label(Rect(415,380,400,175), these9lines2); GUI.Label(Rect(415,415,400,175), these9lines3); Option_11_SELECTED.active = true; Option_12_Unselected.active = true; Option_11_Unselected.active = false; Option_12_SELECTED.active = false; Op_11 = true; Op_12 = false; if(Input.GetAxis("Vertical") < -.5) { Option_11_SELECTED.active = false; Option_12_Unselected.active = false; Option_11_Unselected.active = true; Option_12_SELECTED.active = true; Op_11 = false; Op_12 = true; print("uh huh"); } if(Input.GetButtonDown("Action") && Op_11 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_11 = false; Op_12 = false; Option_11_SELECTED.active = false; Option_12_Unselected.active = false; Option_11_Unselected.active = false; Option_12_SELECTED.active = false; Entered9 = false; Entered10 = true; } else if(Input.GetButtonDown("Action") && Op_12 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_11 = false; Op_12 = false; Option_11_SELECTED.active = false; Option_12_Unselected.active = false; Option_11_Unselected.active = false; Option_12_SELECTED.active = false; Entered9 = false; Entered10 = true; } //Question7 if(Entered10) { Speaking10 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these10lines); GUI.Label(Rect(415,380,400,175), these10lines2); GUI.Label(Rect(415,415,400,175), these10lines3); Option_13_SELECTED.active = true; Option_14_Unselected.active = true; Option_13_Unselected.active = false; Option_14_SELECTED.active = false; Op_13 = true; Op_14 = false; if(Input.GetAxis("Vertical") < -.5) { Option_13_SELECTED.active = false; Option_14_Unselected.active = false; Option_13_Unselected.active = true; Option_14_SELECTED.active = true; Op_13 = false; Op_14 = true; print("uh huh"); } if(Input.GetButtonDown("Action") && Op_13 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_13 = false; Op_14 = false; Option_13_SELECTED.active = false; Option_14_Unselected.active = false; Option_13_Unselected.active = false; Option_14_SELECTED.active = false; Entered10 = false; Entered11 = true; } else if(Input.GetButtonDown("Action") && Op_14 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_13 = false; Op_14 = false; Option_13_SELECTED.active = false; Option_14_Unselected.active = false; Option_13_Unselected.active = false; Option_14_SELECTED.active = false; Entered10 = false; Entered11 = true; } //Question8 if(Entered11) { Speaking11 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these11lines); GUI.Label(Rect(415,380,400,175), these11lines2); GUI.Label(Rect(415,415,400,175), these11lines3); Option_15_SELECTED.active = true; Option_16_Unselected.active = true; Option_15_Unselected.active = false; Option_16_SELECTED.active = false; Op_15 = true; Op_16 = false; if(Input.GetAxis("Vertical") < -.5) { Option_15_SELECTED.active = false; Option_16_Unselected.active = false; Option_15_Unselected.active = true; Option_16_SELECTED.active = true; Op_15 = false; Op_16 = true; print("word"); } if(Input.GetButtonDown("Action") && Op_15 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_15 = false; Op_16 = false; Option_15_SELECTED.active = false; Option_16_Unselected.active = false; Option_15_Unselected.active = false; Option_16_SELECTED.active = false; Entered11 = false; Entered12 = true; } else if(Input.GetButtonDown("Action") && Op_16 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_15 = false; Op_16 = false; Option_15_SELECTED.active = false; Option_16_Unselected.active = false; Option_15_Unselected.active = false; Option_16_SELECTED.active = false; Entered11 = false; Entered12 = true; } //Question9 if(Entered12) { Speaking12 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these12lines); GUI.Label(Rect(415,380,400,175), these12lines2); GUI.Label(Rect(415,415,400,175), these12lines3); Option_17_SELECTED.active = true; Option_18_Unselected.active = true; Option_17_Unselected.active = false; Option_18_SELECTED.active = false; Op_17 = true; Op_18 = false; if(Input.GetAxis("Vertical") < -.5) { Option_17_SELECTED.active = false; Option_18_Unselected.active = false; Option_17_Unselected.active = true; Option_18_SELECTED.active = true; Op_17 = false; Op_18 = true; print("totally"); } if(Input.GetButtonDown("Action") && Op_17 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_17 = false; Op_18 = false; Option_17_SELECTED.active = false; Option_18_Unselected.active = false; Option_17_Unselected.active = false; Option_18_SELECTED.active = false; Entered12 = false; Entered13 = true; } else if(Input.GetButtonDown("Action") && Op_18 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_17 = false; Op_18 = false; Option_17_SELECTED.active = false; Option_18_Unselected.active = false; Option_17_Unselected.active = false; Option_18_SELECTED.active = false; Entered12 = false; Entered13 = true; } //Question10 if(Entered13) { Speaking13 = true; GUI.skin = guiSkin; GUI.Label(Rect(410,295,400,175), speakername); GUI.Label(Rect(415,345,400,175), these13lines); GUI.Label(Rect(415,380,400,175), these13lines2); GUI.Label(Rect(415,415,400,175), these13lines3); Option_19_SELECTED.active = true; Option_20_Unselected.active = true; Option_19_Unselected.active = false; Option_20_SELECTED.active = false; Op_19 = true; Op_20 = false; if(Input.GetAxis("Vertical") < -.5) { Option_19_SELECTED.active = false; Option_20_Unselected.active = false; Option_19_Unselected.active = true; Option_20_SELECTED.active = true; Op_19 = false; Op_20 = true; print("for sure"); } if(Input.GetButtonDown("Action") && Op_19 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.panic +=1; Op_19 = false; Op_20 = false; Option_19_SELECTED.active = false; Option_20_Unselected.active = false; Option_19_Unselected.active = false; Option_20_SELECTED.active = false; Entered13 = false; Entered14 = true; } else if(Input.GetButtonDown("Action") && Op_18 == true) { AudioSource.PlayClipAtPoint(OptionsSound, transform.position); Playerhealthscript.insanity +=1; Op_17 = false; Op_18 = false; Option_17_SELECTED.active = false; Option_18_Unselected.active = false; Option_17_Unselected.active = false; Option_18_SELECTED.active = false; Entered12 = false; Entered13 = true; } if(Speaking){ GUI.skin = guiSkin; GUI.Label(Rect(500,345,400,175), theselines); GUI.Label(Rect(500,380,400,175), theselines2); GUI.Label(Rect(500,415,400,175), theselines3); GUI.Label(Rect(500,455,400,175), theselines4); GUI.Label(Rect(500,495,400,175), theselines5); if(Input.GetButtonDown("Action")){ Continued(); } } } } } } } } } } } } [1]: https://youtu.be/aT6NnlqmLoc

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