haw to throwForce object game which appears after and haw to Destroy with the time after
#pragma strict
var throwForce : float;
// var DistroyTime : float;
var Andikemeno : GameObject;
var Tagert : GameObject;
var x : float;
var y : float;
//var rb : Rigidbody2D;
function Update () {
if(Input.GetButtonUp("p1 Atack 2")){
Andikemeno.Instantiate(Andikemeno);
Andikemeno.transform.position = Tagert.transform.position;
// Andikemeno.AddForce(Vector2(x, y) * throwForce);
// Destroy(Andikemeno,DistroyTime);
}
};
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