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Syntax Help: JS ---> Reference a variable in another JS script

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Help. 5 hours later, reading many, many posts later, and I cannot get the syntax correct, for referencing a variable from one JS script to another. ( I know how to do this in C#, but need to do this one in JS.) First Script: #pragma strict private var playerObject : GameObject ; function Start () { playerObject = GameObject.Find("Player"); var theScript = playerObject.GetComponent("PowerupsMainController") ; print ("At -Start- function of showcarrottextonscreen js script, the value of variable -theScript- is: " + theScript); var totalcarrots = theScript.carrotcounter; print (" The Collected carrot count is: " + totalcarrots); } ^ The above results in error: BCE0019: 'carrotcounter' is not a member of 'UnityEngine.Component'. ---------- ** The first "Print" line on line 10, results in this print out in the console: *At -Start- function of showcarrottextonscreen js script, the value of variable -theScript- is: Player (PowerupsMainController) UnityEngine.MonoBehaviour:print(Object)* ---------- if it helps, the 2nd script, where I want to read the value from, has this as the variable I'm looking to reference: #pragma strict public var carrotcounter: int; //counter referenced to display amount of carrots at Game Over. ---------- So, I *think* that I've gotten as far as "finding" the script itself (PowerupsMainController) but cannot seem to pull up the variable value... I think it's the syntax, but am using Unity 5.6 which has cut out autocomplete from Monodevelop, and I'm feeling quite blind... Thanks for your advice.

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