I don't mind if it's C# or JS,
I've been stuck on this for a while now and need help!
Much appreciated
Here's the code that I have written myself
using UnityEngine;
using System.Collections;
public class GreenHillsBanner : MonoBehaviour{
private bool m_isAxisInUse = false;
private bool down = false;
private bool up = true;
void Update()
{
if(Input.GetAxis.Down("Triangle")){
m_isAxisInUse = true;
down = true;
up = false;
}
if(Input.GetAxis.Up("Triangle")){
m_isAxisInUse = false;
down = false;
up = true;
}
if(down = true){
yield(WaitForSeconds(3))
{
if(down = true){
Application.LoadLevel("Green Hills");
}
if(up = true)
{
Application.LoadLevel("SELECTMENU");
}
}
}
}
}
I'd like to know how to improve/make this code work...
thanks and much appreciated
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How do I make it to go to a level after an axis has been held down after a certain length of time?
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