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Pathfinding. Does not "walk" on every tile.

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Hello, I'm working on a pathfinder of type A*, but I'm having some trouble trying to iterate each move. Here's the code I've got so far: while (tilesForSearching.length > 0) //While there is tiles to be searched... { for(var tile : GameObject in tilesForSearching) //...do this to each one... { var refTile = tile.GetComponent.(); //Reference for convenience. refTile.state = 2; //...state of the tile is set to 2 (searching)... tile.GetComponent.().color = Color.yellow; //Turns it yellow when it has been walked over. //...all adjacent tiles is added to tilesForSearching... if(refTile.adjacentTile_upper && refTile.adjacentTile_upper.GetComponent.().state == 0) { tilesForSearching.Add(refTile.adjacentTile_upper); } if(refTile.adjacentTile_lower && refTile.adjacentTile_lower.GetComponent.().state == 0) { tilesForSearching.Add(refTile.adjacentTile_lower); } if(refTile.adjacentTile_right && refTile.adjacentTile_right.GetComponent.().state == 0) { tilesForSearching.Add(refTile.adjacentTile_right); } if(refTile.adjacentTile_left && refTile.adjacentTile_left.GetComponent.().state == 0) { tilesForSearching.Add(refTile.adjacentTile_left); } //...removes itself from tilesForSearching... tilesForSearching.Shift(); } } It checks if the variable state is equal to 0, which means that it is open and walkable. At the moment, every tile is set to 0/open. So in theory every tile should become yellow, this is not the case. ![alt text][1] [1]: /storage/temp/49453-skjermbilde-2015-07-04-kl-002818.png *For some reason the upper right tiles are not yellow.* I think the fault may be when it's trying to remove the tile from the array, but in all honesty - I have no idea why it's not working.

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