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Error while creating an object

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Hi, I got the following error appearing when i run my code. > NullReferenceException: Object reference not set to an instance of an object> Login+$Login$2+$.MoveNext () (at Assets/Scripts/Login.js:68) I was wondering if any of you had an idea about where it's coming from. btw here is the code: import SimpleJSON; private var formNick = ""; //this is the field where the player will put the name to login private var formPassword = ""; //this is his password public static var infouser : User = null; var formText = ""; //this field is where the messages sent by PHP script will be in var urlip = "http://checkip.dyndns.org/"; static var pubIP = ""; var xhr; var URL = "localhost/PTUT/login.php"; var hash = "hashcode"; private var textrect = Rect (10, 90,800, 800); //just make a GUI object rectangle function OnGUI() { GUI.Label( Rect (10, 10, 80, 20), "Your nick:" ); //text with your nick GUI.Label( Rect (10, 30, 80, 20), "Your pass:" ); formNick = GUI.TextField ( Rect (90, 10, 100, 20), formNick ); //here you will insert the new value to variable formNick formPassword = GUI.TextField ( Rect (90, 30, 100, 20), formPassword ); //same as above, but for password if ( GUI.Button ( Rect (10, 60, 100, 20) , "Connexion" ) ){ //just a button Login(); } GUI.TextArea( textrect, formText ); if(GUI.Button(Rect(115, 60, 100, 20), "Quitter")){ Application.LoadLevel("Accueil"); } } public class User { public var noJoueur : int; public var pseudo : String; public var dateInscription : Date; public var tempsdeJeu : String; public var niveau : int; public function User(no : int, pse : String, dateI : Date, tempsJ : String, niv : int){ noJoueur = no; pseudo = pse; dateInscription = dateI; tempsdeJeu = tempsJ; niveau = niv; } } function Login() { var form = new WWWForm(); //here you create a new form connection form.AddField( "myform_hash", hash ); //add your hash code to the field myform_hash, check that this variable name is the same as in PHP file form.AddField( "myform_nick", formNick ); form.AddField( "myform_pass", formPassword ); var w = new WWW(URL, form); //here we create a var called 'w' and we sync with our URL and the form yield w; //we wait for the form to check the PHP file, so our game dont just hang if (w.error != null) { print(w.error); //if there is an error, tell us } else { var data = JSON.Parse(w.text); var N = parseInt(data["Statut"]); if(N==1){ var temp : User = new User(parseInt(data["noJoueur"]),data["pseudo"].Value,data["dateInscription"].AsDate,data["tempsdeJeu"].Value,parseInt(data["niveau"])); print("ok"); CheckIP(); Debug.Log(pubIP); Application.LoadLevel("Main"); }else{ formText = data["message"]; //here we r eturn the data our PHP told us } w.Dispose(); //clear our form in game } /*request(readData); Debug.Log(xhr.reponseText); infouser = JSON.Parse(xhr.reponseText);*/ formNick = ""; //just clean our variables formPassword = ""; } function CheckIP(){ var www : WWW = new WWW (URL); yield www; pubIP = www.tex; //pubIP = pubIP.Substring(pubIP.IndexOf(“:”)+1); //pubIP = pubIP.Substring(0,pubIP.IndexOf(“<")); Debug.Log(pubIP); }

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