Good afternoon, all right? I am using a script with raycast to detect when the player clicks the "Box" at a certain distance, but I'm in trouble. My code is below:
#pragma strict
public var boxes = 0;
public var textoConsole : GameObject;
function Start () {
}
function Update () {
var raycastFrente = transform.TransformDirection(Vector3.forward);
var objetoAcionado : RaycastHit;
Debug.DrawRay(transform.position, raycastFrente, Color.green);
if(Input.GetButtonDown("Fire1"))
{
if(Physics.Raycast(transform.position, raycastFrente, objetoAcionado, 2.5))
{
if(objetoAcionado.collider.tag == "Box")
{
print("You clicked on the box!");
boxes = boxes + 1;
}
}
}
}
But this way, the script is not triggered when any part of the object... I believe it is because of RayCast not reach certain parts... For example, I have a box and when I'm at a certain distance of it, it becomes selectable. If I click on the top of the box, it triggers the script, but if I click on the side, it does not trigger. Any idea? Thank you!
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