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Problem with Raycast

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Good afternoon, all right? I am using a script with raycast to detect when the player clicks the "Box" at a certain distance, but I'm in trouble. My code is below: #pragma strict public var boxes = 0; public var textoConsole : GameObject; function Start () { } function Update () { var raycastFrente = transform.TransformDirection(Vector3.forward); var objetoAcionado : RaycastHit; Debug.DrawRay(transform.position, raycastFrente, Color.green); if(Input.GetButtonDown("Fire1")) { if(Physics.Raycast(transform.position, raycastFrente, objetoAcionado, 2.5)) { if(objetoAcionado.collider.tag == "Box") { print("You clicked on the box!"); boxes = boxes + 1; } } } } But this way, the script is not triggered when any part of the object... I believe it is because of RayCast not reach certain parts... For example, I have a box and when I'm at a certain distance of it, it becomes selectable. If I click on the top of the box, it triggers the script, but if I click on the side, it does not trigger. Any idea? Thank you!

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