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Basic JavaScript animation question

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Hi guys- I'm a real noob (never done a Java script before) and I'm trying to work out where I made some mistakes here in getting my animation to work. Here is the code that I'm using... #pragma strict private var speed: float = 0.2f; static var anim: Animator; function Start () { anim = gameObject.GetComponent (Animator); } function Update () { if (Input.GetKey("space")) { anim.SetTrigger("jump"); } { else if(Input.GetKey("left")) } this.transform.Rotate(Vector3.up, -1); } else if(Input.GetKey("right")) { this.transform.Rotate(Vector3.up, 1); } if(Input.GetKey("up")) { this.transform.position += this.transform.forward * speed; anim.SetBool ("isWalking", true); } else if(Input.GetKey("down")) { this.transform.position -= this.transform.forward * speed; anim.SetBool ("isWalking", true); } else if (Input.GetKeyUp("up") || Input.GetKeyUp ("down")) { anim.SetBool ("isWalking", false); } } This are the errors I get...![alt text][1] And I got the instructions on the animation from this document: [http://files.holistic3d.com/Tutorials/CharacterController.pdf][2] (pgs 11 & 12 of the pdf) Any assistance you could give would be appreciated. I'm pretty stuck here. Thanks!!! [1]: /storage/temp/87231-animerrors.png [2]: http://files.holistic3d.com/Tutorials/CharacterController.pdf

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