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Unsure on how to access a var from another function

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Hello, I have this code here that creates and destroys a main music system. The reason I want it to destroy the music is because in my level when I finish the level I want a special jingle to play but when the menu appears again (as of right now there is only one level) the music keeps playing. But now I get an error that says that the code is unsure of the variable I instantiated. How can I access the variable in another function? This is the code of the stop music function. public static function StopAllAudio() { mManager.Destroy(AudioSource); for(var audioS : AudioSource in allAudioSources) { audioS.Stop(); } } and this is the code of the create music function. function Start () { currentScore = 0; if (!GameObject.FindGameObjectWithTag("MM")) { var mManager = Instantiate (musicPrefab, transform.position, Quaternion.identity); mManager.name = musicPrefab.name; DontDestroyOnLoad (mManager); } } I want to access the stop music function from another script, so I can't pass the variable on. What do I do?

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