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Storing timetstamp when building for WebGL with C#

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Hi everybody, my problem: I develop for WebGL and want to get and store the timestamp of some user inputs. Two questions: **Is it correct that -- when building for WebGL -- I cannot do this in C#?** Because this requires threading (?) I tried *System.DateTime.Now* and the *stopwatch* class, both of which failed after the WebGL build. **If it is correct: How do I do this in JavaScript?** Has anybody done this so far and could share their code or tipps? Disclaimer: I work with C#, but am an auto-didact and neither a C# or JavaScript pro Thanks a lot for your time, best Jana

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