I am aware this is everywhere however my question is a little more specific to objects. The issue i have is the code that is being called has assigned objects to it, the only way i could get it to work was to add "static var" to my 'var's', however on my unity client it won't let me assign the objects to it.
Script 1:
#pragma strict
import UnityEngine.UI;
static var player_hp : float = 0;
static var hp_value_player : String ="";
static var player_damage_red_range : boolean = false;
static var player_damage_blue_range : boolean = false;
static var myText : Text;
function Start ()
{
}
function Update () {
}
static function hp_player()
{
player_damage_red_range = false;
if (myText != null)
{
player_hp = float.Parse(myText.text);
}
}
static function dot_damage()
{
player_hp -= Time.deltaTime * 1;
hp_value_player= player_hp.ToString();
myText.text = player_hp.ToString("f0"); << Error is here (It is trying to modify a text however the unity client won't let me link them)
}
Script 2 (The script that is calling from another)
function OnTriggerStay (trigger_red : Collider)
{
//yield WaitForSeconds (3);
if (player_damage_red_range == true)
{
player_health.dot_damage(); << Line where its calling
}
}
New to calling functions from other scripts.
Any help is appreciated
Thanks
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