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A Proper Way To Pause A Game

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Sorry i am a Beginner at Unity GUI and Time Scripting Stuff I Want to Know How to **Properly Pause the game** in 3d I dont want to use Time.timescale stuff Because most of my Game is in FixedUpdate() And my Animated GUI Doesnt Work Nice with my Game And If Your going to give scripts Id Prefer Unity Javascript More than C Sharp C Sharp is OK If you cant provide Unity JS I just want to know a technique Or If you know Something else useful for this please inform me My pause Script Is Something ike this #pragma strict public var pauseKey : String; private var GamePaused : boolean; function FixedUpdate(){ //Dostuff if(Input.GetKey(pauseKey) ){ if(GamePaused){ //Activate GUI //Pause Game with Time.timescale=0; stuff } else{ //Play Game with time.timescale=1; stuff //Deactivate GUI } } } *Im not allowed to share the real script* **Plz help me quick** Other Details: I use Unity 5 Personal edition I use InstantGUI Asset for GUI But I can also work with custom GUI My Scene Has 3 cameras 1) Game Screen 2) radar 3) Additional Information My Scene has a terrain My scene contains Custom Meshes From Blender I Have More than 15 Javascript scripts My scene contains Changing skyboxes Via scripts My scene has over a 1000 characters controlled by one "Operator" script I also have 2048*2048 tiling textures made in GIMP I have Normal Maps Made with CrazyBump I want to publish my Game to Non-Touch devices like PC,Mac,Linux,Xbox I dont think you need any more details do you?

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