Quantcast
Channel: Questions in topic: "javascipt"
Viewing all articles
Browse latest Browse all 1875

How do I respawn something after it's been disabled?

$
0
0
I have searched online but couldn't find a working answer. I want the tree to respawn after some time but for some reason the CurrentTimer does not go down after being set to 10. This is my code: #pragma strict var MaxHealth = 1000; var CurrentHealth = 1000; var TreeObj : GameObject; var TreeTr : Transform; var RespawnTransform : Transform; var CurrentTimer : float = 0; var MaxTimer : float = 10; var TreeRespawn = false; function Update() { if (CurrentHealth <= 0) { Inventory(); } //Start countdown timer from 10 if (CurrentTimer > 0) { CurrentTimer -= Time.deltaTime * 10; } CurrentTimer = Mathf.Clamp(CurrentTimer, 0, MaxTimer); //Set timer if (TreeRespawn == true) { CurrentTimer = MaxTimer; TreeRespawn = false; } if (CurrentTimer < 0) { RespawnTree(); } } function Inventory() //Set the tree unactive and start respawn timer { TreeObj.SetActive(false); Debug.Log("Add wood to inventory"); TreeRespawn = true; } function RespawnTree() //Respawn tree { TreeObj.SetActive(true); TreeTr.transform.GetComponent(Rigidbody).useGravity = false; TreeTr.transform.GetComponent(Rigidbody).isKinematic = true; TreeTr.transform.position = RespawnTransform.position; TreeTr.transform.rotation = RespawnTransform.rotation; RespawnStats(); CurrentTimer = 0; TreeRespawn = false; Debug.Log("A tree has respawned."); } function RespawnStats() { CurrentHealth = MaxHealth; } I am a beginner in unity and coding so the code might be crappy and unorganized a bit.

Viewing all articles
Browse latest Browse all 1875

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>