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Format Exception when trying to parseFloat(String)

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Hello, I have a problem with my script. For some reason i get a Format Exception when i try to parseFloat() a String that i get from an InputField. **The Exception:** FormatException: Invalid format. System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Double.cs:209) System.Single.Parse (System.String s) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Single.cs:183) UnityScript.Lang.UnityBuiltins.parseFloat (System.String value) ButtonScript.Calc () (at Assets/Scripts/ButtonScript.js:61) UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:144) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:621) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:756) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:53) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:52) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:269) UnityEngine.EventSystems.EventSystem:Update() **The Code:** "#pragma strict import UnityEngine.UI;" //INPUT STRINGS var input1 : String; var input2 : String; var input3 : String; var input4 : String; //INPUT FIELDS var inputF1 : InputField; //input Field 1 var inputF2 : InputField; //__""__ 2 var inputF3 : InputField; //... var inputF4 : InputField; //... var result : Text; private final var R : float = 6371000; //Earth's radius in metre //INPUT VARIABLES var d : float; //distance to travel var a1 : float; //latitude in dezimals var b1 : float; //longitude in dezimals var brng : float; //Angle you are going to function Start () { } function Update () { } // //BUTTON FUNCTIONS // function ExitButton(){ Application.Quit(); } function InputF1(){ input1 = inputF1.text; } function InputF2(){ input2 = inputF2.text; } function InputF3(){ input3 = inputF3.text; } function InputF4(){ input4 = inputF4.text; } function Calc(){ //aFloat = parseFloat(input1); I TRIED ALL THIS BEVORE WIHT ALL //bFloat = parseFloat(input2); SIMPLE TEST. IT WORKED BACK THEN. //flaeche = aFloat * bFloat; //result.text = ""+surface; d = parseFloat(input3); a1 = parseFloat(input1); b1 = parseFloat(input2); brng = parseFloat(input4); var a2 = Mathf.Asin( Mathf.Sin(a1)*Mathf.Cos(d/R) + Mathf.Cos(a1)*Mathf.Sin(d/R)*Mathf.Cos(brng) ); var b2 = b1 + Mathf.Atan2(Mathf.Sin(brng)*Mathf.Sin(d/R)*Mathf.Cos(a1), Mathf.Cos(d/R)-Mathf.Sin(a1)*Mathf.Sin(a2)); result.text = a2+"°N "+b2+"°W "; } // //BUTTON FUNCTIONS END // I have no idea what this Exception is telling me. I am a more or less beginner programmer so please don´t be to harsh on me if the structure of the code is not that good. The "result" variable is a Text variable which gets displayed in the UI. Here a picture of the UI. (sry for it beeing German but i think that does not matter that much anyway.) ![alt text][1] [1]: /storage/temp/74020-coordinatecalc.png Thanks in Advance! Lucas

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