Quantcast
Channel: Questions in topic: "javascipt"
Viewing all articles
Browse latest Browse all 1875

Need health to decrease with movement in Javascript

$
0
0
No errors, but what I've got doesn't work and I cannot figure out why. All I'm looking for is the variable called health to go down by 1 point with every movement in the inspector. The script is attached to a player prefab. N.B. Even if I change the value of the variable in the script it remains the same in the inspector. Here's the code. Some help would be much appreciated. #pragma strict var hit : RaycastHit; var utran; var newTile : GameObject; public var health : int; function Start () { health = 300; } function Update () { utran = new Vector3 (transform.position.x, transform.position.y, transform.position.z-0.5); if (Input.GetKeyUp(KeyCode.A)) { if (Physics.Raycast (transform.position, -Vector3.right, hit, 25)) { if (hit.transform.tag == "Floor" || hit.transform.tag == "Exit" || hit.transform.tag == "Tassel") { transform.position.x -= 2.75; health -= 1; } } } if (Input.GetKeyUp(KeyCode.D)) { if (Physics.Raycast (transform.position, Vector3.right, hit, 25)) { if (hit.transform.tag == "Floor" || hit.transform.tag == "Exit" || hit.transform.tag == "Tassel") { transform.position.x += 2.75; health -= 1; } } } if (Input.GetKeyUp(KeyCode.W)) { if (Physics.Raycast (transform.position, Vector3.up, hit, 25)) { if (hit.transform.tag == "Floor" || hit.transform.tag == "Exit" || hit.transform.tag == "Tassel") { transform.position.y += 2.75; health -= 1; } } } if (Input.GetKeyUp(KeyCode.S)) { if (Physics.Raycast (transform.position, -Vector3.up, hit, 25)) { if (hit.transform.tag == "Floor" || hit.transform.tag == "Exit" || hit.transform.tag == "Tassel") { transform.position.y -= 2.75; health -= 1; } } } if (Physics.Raycast (utran, Vector3.forward, hit, 5)) { if (hit.transform.tag == "Exit") { Application.LoadLevel(Application.loadedLevel); } } if (Physics.Raycast (utran, Vector3.forward, hit, 5)) { if (hit.transform.tag == "Tassel") { Destroy (hit.transform.gameObject); Instantiate (newTile, hit.transform.position, hit.transform.rotation); } } }

Viewing all articles
Browse latest Browse all 1875

Latest Images

Trending Articles



Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>