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C# or Javascript for enemy AI

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I'm sorry if this has already been answered, but I could not find this anywhere in the forums. I have been working on a game in Unity and will be starting on enemy AI soon. My question is which language (of C# or Javascript) is better for my game. When I say "better" I am talking about a few things, mostly overall speed, loading time, hard disk space, and functionality (easy to fix bugs/glitches, easy to do more complex things in less time, etc.) I am somewhat new to Unity and C#, but I know very little about Unity's version of Javascript. My game is a top-down 3D rpg. Most models are very simple and should not effect speed very much. The battle system for which I will use this AI and the AI system itself are somewhat complex, and will not be turn-based. I use Unity Personal Edition version 5.3.2f1 64-bit on a 64-bit PC. Thanks in advance.

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